Monday, January 14, 2013

Gnome Stew New Year, New Game (NYNG) Carnival 2013

Okay, so the Gnome Stew blog is again running a New Year, New Game blog carnival for 2013 (see below for links).  Now, I'm not sure if I'll actually get the chance to run this as a full campaign but I got CthulhuTech about a year ago and I've been reading it and buying more source books.  Part of the setting is that an army of cultists (and who knows what else) cut a swath of destruction eastwards from Tibet across China and southeast Asia and on into Australia.  Now, the CthulhuTech setting offers various ways to play a game in it.  So I got to thinking about the aftermath of the rampage of an army of insane Cthulhu cultists through an area. Surely there would be survivors, a desperate few who through luck or cunning managed to escape the horrors of the massacre.  Eventually the havoc would die down as the army moved on.

For this game the players are those few survivors in Chongqing in China who cautiously emerged from their hiding places and headed to the main train station, which was the last evacuation site announced on the news.  The city will still have roaming bands of cultists, weird Cthulhoid zombies, and other horrors wandering the city.  All communications are out and they have no idea where any "safe zones" might be.

 Because it's a zombie/post-apocalyptic type game, mecha, engels (biological mecha), and tagers (human/creature symbionts) aren't really appropriate.  The most appropriate professions for characters will be:
Arcane Investigator
Arcanotechnician
Ashcroft Foundation Advisor
Federal Agent
Intelligence Agent
Occult Scholar
Para-Psychic
Soldier
Zoner


Game Intro/Teaser
It's been quiet for three days now but your food is running out.  From what you can see from your hiding place the streets are deserted--well, except for the occasional flicker of movement off in the distance.  Plumes of smoke still rise from burning industrial facilities.  Most of the tall buildings looming over the city are burned out shells, pockmarked from weapons fire and the claws of huge nightmare creatures.  The last you heard before the communications went down was that everyone in your part of the city was to head to the main rail station for evacuation.  Other means of transport near you were already destroyed or never arrived as scheduled.  The military had held off the cultist horde for a couple days but it wasn't enough.  Besides all kinds of weirdness started breaking out in places all over the city even before the main force broke through.  There's not much chance of evacuation at the station now, but it's the best place to link up with other survivors so you'll have someone to watch your back.


[This post was written for the second annual New Year, New Game blog carnival hosted by Gnome Stew as part of the 2013 New Year, New Game challenge.]



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