Sunday, January 4, 2015

Old School Hack: In Your Face!

Okay, so Old School Hack doesn't have "critical hits" it has "Face Hits", which is a much more evocative term: you've been hit "in the face".  Now, a lot of games have tables for additional special effects after a character suffers a critical hit.  I thought a quick, simple table of that type for OSH would be fun.

Roll 1d12
  • 1 -4 = Limp: For the next hour, your movement speed is half normal walking speed; no running or jumping allowed.
  • 5 - 8 = Stunned: For the next three rounds, for all rolls, roll twice and take the worse result.
  • 9 - 10 = Concussion: For the next hour, for all rolls, roll twice and take the worse result.
  • 11 - 12 = Bleeding: You suffer a wound from bleeding each round until healed or bandaged.

No comments:

Post a Comment